Projects - Go AI
For my Master's project, I wrote a computer program to play the board game Go. My program uses the UCT algorithm popularised by Mogo. Here's a graph of its playing strength: (RGo is my one)
My program was heavily based on work by Sylvain Gelly and Yizao Wang (see their 2006 paper "Exploration exploitation in Go: UCT for Monte-Carlo Go").