Projects - Go AI

For my Master's project, I wrote a computer program to play the board game Go. My program uses the UCT algorithm popularised by Mogo. Here's a graph of its playing strength: (RGo is my one)

Graph of go program performance

From the graph, you can see that my program's a bit better than Mogo-2006, a bit worse than Mogo-2007 and a lot worse than Fuego (one of the top programs of 2010).

My program was heavily based on work by Sylvain Gelly and Yizao Wang (see their 2006 paper "Exploration exploitation in Go: UCT for Monte-Carlo Go").